সোমবার, ২২ অক্টোবর, ২০১২

Computer Game Publishing in the UK Industry Market Research ...

Computer games are no longer the domain of teenagers and the socially awkward adult male. Games are now a common form of entertainment for about 45% of the population, although many of these are casual rather than regular gamers. Still, the number of people who play games has risen over the past five years to incorporate non-traditional markets. The effect of the recession on the Computer Game Publishing industry has lead industry revenue to decrease by 1.9% per annum over the five years through 2012-13. Weak economic conditions led households to postpone expenditure on non-necessary items and demand for games, particularly new ones, suffered. Publishers were also wary about funding new games during the recession, in case the demand was not there. Industry revenue is forecast to return to growth over the coming five years to 2017-18. Pent-up demand from the recession will help this along and as next-generation consoles begin to hit the shelves from 2012-13, a wave of growth will develop for new games titles. However, publishers will face several structural issues. Delivering content directly to consoles via the internet will become more popular, while casual gaming via portable devices (especially mobile phones) will gain market share. Publishers will need to stay on top of these trends to remain competitive. For these reasons, industry research firm IBISWorld has updated its report on the Computer Game Publishing industry.

London, UK (PRWEB) October 21, 2012

Computer games, or interactive entertainment as they have come to be known among industry players, are no longer the domain of teenagers and the socially awkward adult male. Games are now a common form of entertainment for about 45% of the population, although many of these are casual rather than regular gamers, with only one-third of the population comfortable with the label 'gamer'. Still, the number of people who play games has risen over the past five years to incorporate non-traditional markets. Women are now playing games more than ever, and mobile phone gaming has opened the door to a large market as well. User-friendly devices such as the iPad are encouraging older generations to take up gaming.
The effect of the recession on the Computer Game Publishing industry has lead industry revenue to decrease by 1.9% per annum over the five years through 2012-13. According to IBISWorld industry analyst Craig Shulman, ?weak economic conditions led households to postpone expenditure on non-necessary items and demand for games, particularly new ones, suffered?. Publishers were also wary about funding new games during the recession, in case the demand was not there. The industry is expected to continue to struggle in 2012-13, with revenue increasing by 1.0% to ?452.3 million.
Industry revenue is forecast to return to growth over the coming five years to 2017-18. Shulman adds, ?pent-up demand from the recession will help this along and as next-generation consoles begin to hit the shelves from 2012-13, a wave of growth will develop for new games titles?. However, publishers will face several structural issues. Delivering content directly to consoles via the internet will become more popular, while casual gaming via portable devices (especially mobile phones) will gain market share. Publishers will need to stay on top of these trends to remain competitive.
The Computer Game Publishing industry has a medium level of market share concentration with the top four companies accounting for just less than 50% of industry revenue in 2011-12. Concentration has been rising over the past five years due to mergers and acquisitions. Major companies include Activision Blizzard, Sony Computer Entertainment, Electronic Arts and Microsoft.
For more information on the Computer Game Publishing industry, including latest industry trends, statistics, analysis and market share information, purchase the full report from IBISWorld, the nation?s largest publisher of industry research.

IBISWorld industry Report Key Topics

Companies in this industry publish video games for all platforms, including PC, Nintendo Wii, Xbox360, PlayStation 3, PlayStation Portable, mobile phones, the iPad and online platforms. Publishers generally fund the development of games (which is a different industry) and are responsible for the marketing of the game.

Source: http://www.virtual-strategy.com/2012/10/21/computer-game-publishing-uk-industry-market-research-report-now-updated-ibisworld

a star is born oscar nominees oscar nominations 2012 kombucha tea separation of church and state dale earnhardt oscar predictions

0টি মন্তব্য:

একটি মন্তব্য পোস্ট করুন

এতে সদস্যতা মন্তব্যগুলি পোস্ট করুন [Atom]

<< হোম